#pragma once

class RootNode:
	public INode
{
public:
	RootNode(const NodeCreation& nc);
	virtual ~RootNode();

	/*-IObject------------------------------------------------------------------*/
	uint TreeCalc(uint arg);

	/*-IRenderModelMatrix-------------------------------------------------------*/
	void OnRender(const RenderTask* renderTask, uint camarg);

	/*--------------------------------------------------------------------------*/
private:

};